Trillian Astra Build 78 and Wine 0.9.61

Trillian Astra

2t trillian2 Trillian Astra Build 78 and Wine 0.9.61I installed Trillian Astra Build 78 (I’m an alpha tester as well) via Wine 0.9.61 today and got a couple of errors. I’m using the very latest version of Wine and the very latest release of Trillian in this test. My operating system is Ubuntu 8.04 x86_64.

  1. ALSA seemed to be encountering some problems when I started Trillian since I had Rhythmbox playing in the background. I closed that and then restarted Trillian and got the following:
  2. dwmapi.dll error. I downloaded a copy from dll-files.com and configured Trillian Astra to use Windows XP settings and linked the dwmapi.dll library after placing it in the trillian install folder. The results were, Trillian Astra started and allowed me to sign-in to the astra service and launched the buddy list, but the rendering was terrible. It was un-useable. Then I started getting error pop-ups about explorer.exe that seemed to be related to:fixme:xrender:X11DRV_AlphaBlend not a dibsectionThey would only popup when I would move the mouse over Trillian Astra or the Trillian tray icon.

I’m looking further into this. Maybe there is another library that can be replaced. I’ll be back with some updates and hopefully screenshots of Trillian Astra working under Wine!

UPDATE:
I can’t seem to find anything useful searching google about most of these errors that Wine is returning in the console.

05 300x198 Trillian Astra Build 78 and Wine 0.9.61

I’m still working on getting this running, however, the MSVCP90.dll library that is mentioned in the errors is not easy to understand. The dll is already available, as well as the events.dll library. If anyone has any suggestions feel free to let me know! Here is all I’ve got so far:

screenshot welcome to trillian 300x221 Trillian Astra Build 78 and Wine 0.9.61
The rendering is still off, but at least it is legible. The buddy list window is a mesh of horrible rendering lines. It’s not clear enough to use. That’s the main thing that I’m working towards now. As long as the errors aren’t crashing Trillian, I can work towards getting it to render properly and then focus on catering to the warning errors.

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